Playing Games on Company Time Is Now a Good Thing

Harish Agrawal December 20, 2018
“If you want to see amazing results in your business, playing games is actually one of the most effective ways to learn skills that lead to better, more profitable results.” —Ian Altman, author, and host, Same Side Selling podcast (https://www.forbes.com/sites/ianaltman/2017/10/03/how-playing-games-can-lead-to-serious-results-in-business/#618a7cad7ba3) Corporations are grappling with training an increasingly diverse workforce. This involves not only job-related knowledge and skills, but also staff behaviors. In times gone by, companies might give new hires an employee handbook and trust that co-workers would show them the ropes. But in modern times, the deluge of workers attached to their telephone screens have thrown over all the old assumptions. Judging by the boom in edtech programs, schools have figured out how to use their students’ interest in digital games to increase learning and retention. Companies have noticed too, and have started moving toward gamification, or using a gaming environment for training. There are a number of persuasive reasons for this. Increasing Engagement. However one feels about digital games, they are eye-catching. Using a compelling game is a surefire way to ratchet up learners’ engagement in any subject. They may not even be conscious that they are learning, but they are better able to handle the work after completing the game. Allowing Self-Paced Learning. In today’s world, it is hard to find time during work hours for learning. Mobile gamification allows employees to fit learning into their schedules. They can begin learning on the bus to work, finish their study at lunchtime, and assess and reinforce their learning when they return home. They can travel through the instruction at the best speed for them. Offering Focused Learning. With gamification, employees can skip subjects they have mastered to spend time on new or difficult concepts. They can also leave the game to investigate important points in a directed fashion. For example, MagicEdTech’s MagicBox suite of apps enables personalized educational content to be delivered anytime, anywhere to increase comprehension. Providing Rewards. Accomplishing goals is key to continued learning. People enjoy reaching a milestone and then stretching for the next one. Gamification includes this as a regular feature, encouraging professional growth. Providing Real-Time Feedback. With mobile gamification, participants receive immediate feedback: they receive reinforcement of what they have done right and can correct what they have done wrong in a noncritical setting. This trains them to deal with real-life issues without potentially negative impacts of on-the-job trial and error. Aiding Educational Accessibility. Gamification makes workplace learning more accessible. For example, games with verbal and written instructions can help people with reading and writing deficits. Games that require identifying facial and other conversational cues can help develop interpersonal skills. Corporate gamification provides a path for employees with disabilities to integrate themselves into the work team. Gamification helps companies provide better learning experiences for their staff. Magic EdTech experts collaborate to develop training solutions for corporate businesses. How can we help you meet your company’s learning goals?

Harish Agrawal

Harish is director for product management at Magic EdTech. He is involved in conceptualising & implementing complete product strategy for all products developed under the products group.