Content Gamification: Theories & Instructional Strategies
‘’From school desks with inkwells and scratchy nibs on paper to sweaty finger prints on a tablet… technology progresses.’’ This quote summarizes the journey of learning from the static environment of a classroom of four walls, around fixed tables and chairs to a digital classroom with smart boards, epubs, educational videos, and online assessments. But, today in this digital era if we ask a question ‘In which activity learners are engaged more?’ The answer would definitely be games, with more engagement and yes deep involvement. These factors stimulate educators to find an alternative way where they can effectively integrate learning into a gaming environment which is widely known as Content Gamification. But, effectively integrating learning into a gaming environment necessitates a strong instructional designing skill. They are the key player in designing and creating a learning pathway that is personalised and upkeeps the emphasis on learning in a gaming environment. Theories and ID’s role in Content Gamification
- Episodic Memory: Emotions are directly associated with our nervous system, our thoughts, feelings and behavioral responses. And when strong emotions are tied to the memory of the learner, it gives a vivid picture when recalled.
- Extrinsic Motivation: Learning is an active process where involvement and attentiveness of the learner is required. It can be self initiated or sometimes needs stimulation by adding motives like awarding rewards.
- Distributed Learning Practice: Cramming information just into the learners brain doesn’t last long, it creates confusion. To make learning last long distributed learning practice is proven to be the most effective as it uses multiple short sessions.