How To Make Game-Based Learning Accessible & Inclusive | Magic EdTech
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Episode 28

Making Game-Based Learning More Accessible and Inclusive

Brief description of the episode

Gamified learning embeds a lesson within the game, but learning happens around the game too. Games allow educators to create new paths of learning and can bridge curriculum. We discuss this and more in our latest episode with Louisa Rosenheck, Director of Pedagogy at Kahoot.

Key Takeaways:

    • Choose games where all the students can participate. This approach is useful for students that have difficulty speaking up. It gives every student a voice and includes everyone in the classroom.
    • Leaderboards may not be the best option for inclusivity. Choose games that recognize more different ways of being successful and recognize students’ varied strengths.
    • Not everybody knows all the answers to factual questions. Some students have more creative ideas. Some express themselves better through drawing.
    • Inclusive game-based learning provides learning opportunities in a game for students to express themselves and share ideas and leverage the classroom community through technology to also celebrate those strengths.

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