Making Digital Games Accessible For A Leading K12 Publisher | Magic EdTech

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Making Digital Games Accessible For A Leading K12 Publisher


Project Completed In Weeks


Client's California Bid


Team Deployed

Digital Games

Business Need

The client is a large K12 educational publisher in the US. One of their key Math & ELA programs for California had multiple interactive games as an important component. This program supported student learning, motivation, and engagement through integration.

There was a need for the existing solution (program) to be designed for use on Chromebooks and making the interactives accessible

Key Outcomes

  • Meeting a steep ‘Back To School’ timeline
  • Ensuring that the transformed product met the strict quality benchmarks set forth by the client and tested rigorously to support hundreds of thousands of existing users.
  • Getting the right team with solid prior experience of working on Chromebook apps

Our Approach

  • Created a project plan that included feasibility analysis, thorough audit and working with the existing code to remediate the interactives for accessibility.
  • Instructional Design & Editorial Teams worked in tandem with the development and accessibility teams to ensure tasks such closed captioning and alt text writing (editorial) and learning effectiveness  (Instructional  Designs) are well taken care of
  • Accessibility team included users with disabilities to get the interactives thoroughly tested and certified for Accessibility
  • A device farm set up for testing on various devices and assistive technologies such as Jaws, Chromevox, Narrator & VoiceOver
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