Tech That Powers Scalable Adult Learning
- Currently, about 130 million Americans lack proficiency and literacy.
- 54% of adults are currently reading below the sixth-grade level.
- 53% of adults, 25 and older, who did not graduate from high school are not in the workforce.
- If you can get people to a 6th-grade education, their average income rises up to $63,000 a year.
- About 10% is added to our GDP. That’s $2.2 trillion.
- Federal programming serves 2 million of the 130 million adults.
- Technology HAS to be part of the solution if we’re going to make a dent in this.
- We need to rework the content to build on the adult’s life experience and use something that is relevant to them on a daily basis.
- We can’t use the same products or approach that has worked in K12 and college, because the audience is at a very different life stage.
- Have learning theory built-in from the beginning. It must be effective and show efficacy. It must have the audience in mind, and be useful to them.
- Micro lessons or asynchronous learning needs to be used as a delivery mechanism – build content into very digestible chunks that people can tackle when they have time.
- The traditional learning process is effective but it is very hard to scale. It is in-person. It’s time-consuming. We need to leverage technology as a solution by itself or as a supplement to traditional learning.
- We need to first solve the prime issues with tech – Hardware, Internet Connectivity, and Digital Literacy Skills
- The solutions must be effective beyond a scientific environment and work for real-world people. Example: simplify navigation and initial registration processes for mobile learning.
- Use assessments and data generated to personalize learning.
- Use interactive content like gameplay to focus the lessons on those areas that the solution identified as being weaker.
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