Educational Tech

25+

Platforms Made Accessible

Educational Tech

10000+

Issues Identified

Educational Tech

20+

Mobile Apps Remediated

Educational Tech

45+

VPAT Reports Created

Platform Accessibility

One of the key advantages of digital learning is its ability to cater to a diverse set of audience. It can provide a superior learning experience for students with disabilities and help them learn better. In order for the learning products to achieve that goal, they need to be made accessible. Inaccessible products not only miss catering to a sizable audience, but are also at risk of being embroiled in lawsuits by the users. In the US and in many other countries, Accessibility is mandatory. Schools and Universities reject products that do not meet the Accessibility guidelines (WCAG, Section 508, etc.). Our team of Accessibility experts can help you avoid these scenarios and create products that provide superior user experience to all users. We work closely with your product development team during conceptualization to ensure that Accessibility is taken into consideration while defining and designing your product. We then work with the teams downstream to ensure that that plan is executed to perfection and the product is thoroughly tested before being certified Accessible. We can also remediate an existing platform and make it Accessible

Educational Tech

Key Highlights

Educational Tech

Our team consists of real users with disabilities. These users evaluate and test your products in real time to find out the gaps in experience. They report them and their feedback forms a major part of our Audit reports. The insights gained from these individuals is impossible to replicate.

Educational Tech

While we use automation to help speed up our processes, it is more of an enabler for us rather than being the only source of execution. Our approach is a combination of manual and automated approaches to ensure that our recommendations are very well vetted by experts and is not just a collection of browser plugin results.

Educational Tech

We firmly believe in having Accessibility experts involved upstream right in the product conceptualization stages and continue the association with product development throughout the process. At different stages of product development, the accessibility team plays different roles to maximize the impact. These include, consulting, testing, reviewing and certification.

Educational Tech

In addition to helping with product development, our team also helps certify and document the accessibility status of the product. These reports are called VPAT (Voluntary Product Accessibility Template), ACR (Accessibility Conformance Report) among others. These reports help improve your brand awareness and gives the procurement teams confidence to purchase your products.

Want to Learn More?

Schedule a 1:1 with our
Digital Solution Expert

Educational Tech

Tarveen Kaur

Technically proficient in the field of software testing on Native and Mobile based Applications. She is performing the role of QA Lead in the Product testing line of business and has been involved in planning, scheduling, client interaction, project documentation, risk identification & mitigation and project execution. Her experience spans across successful and zero defect delivery of iOS, Android, Windows & Mac applications.

Educational Tech

Dhruv Das

He loves to dig into a customer's problems and solve them with technology. His forte is to analyze, assess, and evaluate programs and products in the Educational Technology space. To adhere to results, he constantly updates himself with the plethora of tools in the market and conducts his own research on these tools for their quality, efficiency, and most importantly its value ads.

Educational Tech

Eric Stano

Eric is currently an advisor and consultant who collaborates with varied companies on product strategy aimed at accelerating their growth; he is also the leader of Magic’s domestic content and curriculum business, providing services across K-20, a wide range of domains, and an array of content types and use cases (e.g., instructional content in different modalities, formative and summative assessments, adaptive programs, immersive interactives, content designed for use in class, as homework, and in collaborative or individualized settings.